These creatures can change shape into a goblinlikeĬreature of Large size (about 8 feet tall and 400 pounds) or a dire GREATER BARGHESTĪ barghest that reaches 9 Hit Dice through feeding becomes a greater barghest. Skills: *A barghest in wolf form gains a +4 circumstance bonus on Hide checks. Without trace (as the spell) as a free action. Pass Without Trace (Ex): A barghest in wolf form can use pass In goblin form, a barghest cannot use its natural weapons but can wield weapons and wear armor. Aīarghest that reaches 9 Hit Dice through feeding immediately becomes a greater barghest upon completion of the act.Ĭhange Shape (Su): A barghest can assume the shape of a goblin or a wolf as a standardĪction. The barghest only advances by consuming the corpses of creatures whose Hit Dice or levels are equal to or greater than its own current total. Gains skill points, feats, and ability score improvements normally. Its attack bonus and saves improve as normal for an outsider of its Hit Dice, and it Its Strength, Constitution, and natural armor increase by +1. For every three suitable corpses a barghest devours, it gains 1 Hit Die, and If the check fails, the creature cannot be brought back to life by mortal magic.Ī barghest advances in Hit Dice by consuming corpses in this fashion. There is a 50%Ĭhance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. The save DCs areįeed (Su): When a barghest slays a humanoid opponent, it can feed on the corpse, devouring both flesh and life force, as a full-roundĪction. Misdirection (DC 14), rage (DC 15) 1/day- charm monster (DC 16), crushing despair (DC 16), dimension door. Spell-Like Abilities: At will- blink, levitate, Its natural weapons are treated as magic weapons for the They try to stay away from theĪ barghest’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcomingĭamage reduction. Barghests start a combat by using crushing despair and charm monster to keep opponents off balance. Stomach for direct combat and attack from ambush whenever possible. Though they love killing, they have little COMBATīarghests can claw and bite, no matter what their form, and usually disdain weapons. A barghest’s eyes glow orange when the creature becomes excited.īarghests speak Goblin, Worg, and Infernal. A fullgrown barghest, such as the one described here, is about 6 feet long and weighsġ80 pounds. As they grow larger and stronger, their skinĭarkens to bluishred and eventually becomes blue altogether. Barghests come into the world to feed on blood and souls and thus grow stronger.Īs whelps, barghests are nearly indistinguishable from wolves, except for their size and claws. In its natural form, it resembles a goblin–wolf hybrid with Listen +16, Move Silently +14, Sense Motive +16, Spot +16 Survival +16Ĭombat Reflexes, Improved Initiative, TrackĬombat Casting, Combat Reflexes, Improved Initiative, TrackĪ horrifying wolflike monster with blue-tinged fur, long sharp claws, and a fiendish glint of intelligence in its hateful, glowingĪ barghest is a lupine fiend that can take the shape of a wolf or a goblin. Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11,īluff +16, Climb +17, Concentration +15, Diplomacy Large Outsider ( Evil, Extraplanar, Lawful, Shapechanger)ġ8 (+2 Dex, +6 natural), touch 12, flat-footed 16Ģ0 (–1 size, +2 Dex, +9 natural), touch 11, flat-footed 18īite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)īite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2)Ĭhange shape, damage reduction 5/magic, darkvision 60 ft., scentĬhange shape, damage reduction 10/magic, darkvision 60 ft., scent Medium Outsider ( Evil, Extraplanar, Lawful, Shapechanger)
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